UE4 Post Process Materials (Filters)
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Faizan Asif
This is a set of post-process shaders/filters that I created after following an article about toon outlines at https://www.raywenderlich.com/92-unreal-engine-4-toon-outlines-tutorial
You can also create your own filters by understanding the principles and math described in this article.
6 Filters (Material Instances), 1 Master Material and 1 Material Function
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833 KB
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